[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_manorindoor",screenadapt="coverall")] [Delay(time=1)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] 八年前 1090年 橡林郡 [dialog] [character(name="avg_npc_175",name2="avg_npc_727_1#1$1",fadetime=0.7)] [delay(time=1)] [character(name="avg_npc_175",name2="avg_npc_727_1#1$1",focus=1)] [name="风趣的贵族"]伯爵阁下,不少人都在打听您,想要了解我们下一步的行动计划。 [character(name="avg_npc_175",name2="avg_npc_727_1#1$1",focus=1)] [name="风趣的贵族"]多亏了您的支持,我们的剧目大获成功。 [character(name="avg_npc_175",name2="avg_npc_727_1#1$1",focus=1)] [name="风趣的贵族"]塔拉人自己的剧院,塔拉人自己的历史,首场演出就有两百人前来观看,多么令人欢欣鼓舞。 [character(name="avg_npc_175",name2="avg_npc_727_1#1$1",focus=1)] [name="风趣的贵族"]接下来,我们可以寻求与麦卡内尼男爵领地上的数家工厂合作,或者接受这几名银行家的联合邀约...... [character(name="avg_npc_175",name2="avg_npc_727_1#1$1",focus=2)] [name="沃里克伯爵"]这些事情请在宴会后再谈吧,珀斯爵士。或者,您交给一个打字员去安排,也不会出太多差错。 [character(name="avg_npc_175",name2="avg_npc_727_1#8$1",focus=2)] [name="沃里克伯爵"]今天的宴会上,我们最好只谈论刚结束的演出,谈论塔拉的文明,抛下那些维多利亚人的繁文缛节和奔走钻营。 [character(name="avg_npc_175",name2="avg_npc_727_1#1$1",focus=2)] [name="沃里克伯爵"]各位,这些身份和礼仪,这些高雅的语句,我们赖以交流思想的体面词汇,全都是维多利亚人教给我们的。 [character(name="avg_npc_175",name2="avg_npc_727_1#2$1",focus=2)] [name="沃里克伯爵"]这些东西就和维多利亚人的机器一样,让塔拉人的身心都染上了现代病。 [character(name="avg_npc_175",name2="avg_npc_727_1#1$1",focus=2)] [name="沃里克伯爵"]原本我们只知道我们天性里的高洁与勇毅,我们那继承自盖尔王的血液只要听到战斗的号令就激动不已...... [character(name="avg_npc_175",name2="avg_npc_727_1#6$1",focus=2)] [name="沃里克伯爵"]但现在,我们学会了维多利亚人的精明与虚荣,以至于面对一项正确的事业,一种理想的感召,许多人却只能在其中进行利益的博弈。 [character(name="avg_npc_175",name2="avg_npc_727_1#6$1",focus=2)] [name="沃里克伯爵"]不仅我们自身如此,我们在大街上时常看到的,小市民中的塔拉人,也是如此。 [character(name="avg_npc_175",name2="avg_npc_727_1#6$1",focus=2)] [name="沃里克伯爵"]他们因为沾染了维多利亚人的恶德,而变成矿石病人,变成无赖与暴徒。 [character(name="avg_npc_175",name2="avg_npc_727_1#1$1",focus=1)] [name="风趣的贵族"]您说得真好,伯爵阁下—— [Dialog] [musicvolume(volume=0.2, fadetime=0.5)] [character(fadetime=0.3)] [delay(time=0.5)] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [PlaySound(key="$bottlebroken", volume=0.6)] [delay(time=1.5)] [character(name="avg_npc_239",fadetime=0.5)] [delay(time=0.5)] [name="衣着朴素的诗人"]——抱歉,我失手打碎了酒杯。 [dialog] [musicvolume(volume=0.4, fadetime=1)] [character] [Dialog] [charslot(slot = "left", name = "avg_npc_239")] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "right", name = "avg_npc_727_1#1$1",posfrom = "200,0", posto = "0,0",duration = 1,isblock=false)] [delay(time=1.5)] [character(name="avg_npc_239",name2="avg_npc_727_1#1$1",focus=2)] [name="沃里克伯爵"]看来您的杯子有话要说。 [character(name="avg_npc_239",name2="avg_npc_727_1#1$1",focus=1)] [name="衣着朴素的诗人"]我也想问问您的看法,伯爵阁下。 [character(name="avg_npc_239",name2="avg_npc_727_1#1$1",focus=2)] [name="沃里克伯爵"]......原谅我这记性吧,请问您是......? [character(name="avg_npc_239",name2="avg_npc_727_1#1$1",focus=1)] [name="衣着朴素的诗人"]威廉姆斯,诗人,今晚那一出戏剧的执笔人。但您不必费心记住我的名字,我在文坛还不能说有什么建树。 [character(name="avg_npc_239",name2="avg_npc_727_1#8$1",focus=2)] [name="沃里克伯爵"]威廉姆斯先生,别客气。我说过,我最不喜欢维多利亚人的繁文缛节。 [character(name="avg_npc_239",name2="avg_npc_727_1#1$1",focus=2)] [name="沃里克伯爵"]请问吧。 [character(name="avg_npc_239",name2="avg_npc_727_1#1$1",focus=1)] [name="衣着朴素的诗人"]......您将塔拉人比作染病之人,那您认为,我们要如何自愈?要怎么去救治其他塔拉人? [character(name="avg_npc_239",name2="avg_npc_727_1#9$1",focus=2)] [name="沃里克伯爵"]恐怕我们无论多么努力,都不能根治我们身上的疾病,就像已经浑浊的水不能再将自己洗净。 [character(name="avg_npc_239",name2="avg_npc_727_1#9$1",focus=1)] [name="衣着朴素的诗人"]所以您认为,那些无赖与暴徒,我们是不可能救助的。 [character(name="avg_npc_239",name2="avg_npc_727_1#9$1",focus=1)] [name="衣着朴素的诗人"]您不相信他们其实缺少知识和教育,而我们的笔能够帮助他们吗? [character(name="avg_npc_239",name2="avg_npc_727_1#5$1",focus=2)] [name="沃里克伯爵"]唉,太过精致的知识正是我们的敌人。 [character(name="avg_npc_239",name2="avg_npc_727_1#6$1",focus=2)] [name="沃里克伯爵"]当然,我们写,我们呐喊,我们梦想一个塔拉的理想国......我们试图唤醒血脉中沉睡的,关于塔拉的记忆。 [character(name="avg_npc_239",name2="avg_npc_727_1#1$1",focus=2)] [name="沃里克伯爵"]但你我将是不得不留在这个旧时代的人。 [character(name="avg_npc_239",name2="avg_npc_727_1#1$1",focus=2)] [name="沃里克伯爵"]您看,我很喜欢您的剧作,只是,我们都不得不使用维多利亚的语言。 [character(name="avg_npc_239",name2="avg_npc_727_1#1$1",focus=1)] [name="衣着朴素的诗人"]...... [character(name="avg_npc_239",name2="avg_npc_727_1#1$1",focus=2)] [name="沃里克伯爵"]“我放下战士的荣誉,只为以后塔拉的土地不必再被鲜血浸泡,德拉克的同族不必再刀剑相向。” [character(name="avg_npc_239",name2="avg_npc_727_1#1$1",focus=2)] [name="沃里克伯爵"]“除非有朝一日,红龙的火焰能令死去的战士从熔炉中复生。” [character(name="avg_npc_239",name2="avg_npc_727_1#1$1",focus=1)] [name="衣着朴素的诗人"]承蒙您的谬爱,这些只是民间歌谣的记录,我做的最多不过是音韵上的润色。 [character(name="avg_npc_239",name2="avg_npc_727_1#9$1",focus=2)] [name="沃里克伯爵"]不,我只是在想...... [character(name="avg_npc_239",name2="avg_npc_727_1#8$1",focus=2)] [name="沃里克伯爵"]塔拉未必不会再有下一条红龙。 [character(name="avg_npc_239",name2="avg_npc_727_1#8$1",focus=2)] [name="沃里克伯爵"]毕竟,如今我们谁也没见过德拉克,又怎么知道自己身边走过的人其实不是瓦伊凡呢? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0, block=true)] [Background(image="25_mini02_victoria_street_n",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] 1098年 石高原野,红脊镇 [dialog] [character(name="avg_1020_reed2_1#1$1",fadetime=0.7,block=true)] [delay(time=1)] [name="苇草"]...... [character(name="avg_1020_reed2_1#1$1",focus=-1)] [name="巡逻队队员"]找到了,在大街上活动的人就这两个。刚才砸碎窗户玻璃的声音一定是他们弄出来的。 [dialog] [character(name="avg_1020_reed2_1#1$1")] [Delay(time=0.5)] [playsound(key="$d_gen_walk_n")] [character(fadetime=1)] [delay(time=3)] [character(name="avg_npc_248",name2="avg_npc_248")] [name="巡逻队队员"]喂,你们俩老实点,不然下次绳子就不是套在你们的手腕上了。 [character(name="avg_npc_242")] [name="塔拉流民"]呸! [character(name="avg_npc_725_1#5$1")] [name="维恩"]哎,你怎么还这么凶......! [character(name="avg_npc_725_1#6$1")] [name="维恩"]对、对不起!军官老爷们!我们错了! [character(name="avg_npc_241")] [name="巡逻队队长"]是通缉令上跟深池串通的那一批人吗? [character(name="avg_npc_248",name2="avg_npc_248")] [name="巡逻队队员"]有一个在通缉令上,另一个之前没见过。 [character(name="avg_npc_241")] [name="巡逻队队长"]呵,我就知道,这些塔拉人都是串通一气的,没几个好东西。 [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_punch")] [Dialog] [delay(time=0.2)] [character(name="avg_npc_725_1#5$1")] [name="维恩"]哎呀!求您别动手...... [character(name="avg_npc_725_1#5$1")] [name="维恩"]我们拿的东西就这些,您都已经搜出来了......您要问什么,我们一定老老实实交代...... [Dialog] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$fightgeneral", volume=0.6)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [delay(time=0.2)] [character(name="avg_npc_241")] [name="巡逻队队长"]少废话。你们那些同伙呢?去哪儿了?去给深池通风报信了? [character(name="avg_npc_725_1#6$1")] [name="维恩"]这、这个我真的不知道...... [character(name="avg_npc_725_1#6$1")] [name="维恩"]我们根本没有什么同伙,也没见过深池的人! [character(name="avg_npc_242")] [name="塔拉流民"]你们不就是想随便抓几个人打死,给上面的贵族交差? [Dialog] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$fightgeneral", volume=0.6)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [delay(time=0.2)] [character(name="avg_npc_242")] [characteraction(name="middle", type="shake", power=8, times=100, fadetime=0.5, block=true)] [name="塔拉流民"]呸!你们......你们这些维多利亚的混账东西! [Dialog] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$fightgeneral", volume=0.6)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [delay(time=0.51)] [character(name="avg_npc_241")] [name="巡逻队队长"]还嘴硬? [character(name="avg_npc_241")] [name="巡逻队队长"]带到屋子里去,别让这些恶棍在大街上闹,吵到其他人休息。 [character(name="avg_npc_241")] [name="巡逻队队长"]先问那个挎着包的。他要是老实,就让他少受点苦。 [character(name="avg_npc_725_1#4$1")] [name="维恩"]我、我就是老实人啊,我什么都不知道...... [character(name="avg_npc_248",name2="avg_npc_248")] [name="巡逻队队员"]等等,队长。 [character(name="avg_npc_248",name2="avg_npc_248")] [name="巡逻队队员"]附近好像还有其他人。 [Dialog] [character(fadetime=0)] [character(name="avg_1020_reed2_1#1$1",fadetime=1,block=true)] [delay(time=1.5)] [PlaySound(key="$d_avg_runstop")] [characteraction(name="middle", type="move", xpos=-300, fadetime=1,block=false)] [Character(fadetime=0.5)] [delay(time=1.5)] [character(name="avg_npc_725_1#4$1")] [name="维恩"]啊,那、那个...... [character(name="avg_npc_248",name2="avg_npc_248")] [name="巡逻队队员"]那个挎包的在叫什么? [character(name="avg_npc_725_1#4$1")] [name="维恩"]......火! [character(name="avg_npc_248",name2="avg_npc_248")] [name="巡逻队队员"]闭嘴,别想给你的同伴打掩护—— [character(name="avg_npc_725_1#5$1")] [name="维恩"]——可是你们背后起火了! [dialog] [character] [delay(time=0.2)] [PlaySound(key="$b_char_fireharm")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.2, r=0.92, g=0.5, b=0.3, fadetime=0.02, block=true)] [PlaySound(key="$burningloop1", volume=1, loop=true, channel="bse")] [delay(time=1)] [character(name="avg_npc_248",name2="avg_npc_248")] [name="巡逻队队员"]......是库房那边! [character(name="avg_npc_241")] [name="巡逻队队长"]*维多利亚粗口*,把一队的人叫起来!先救火! [dialog] [PlaySound(key="$rungeneral", volume=0.7)] [Character(fadetime=1)] [delay(time=2)] [character(name="avg_npc_725_1#4$1")] [name="维恩"]欸,他们把我们扔下啦? [character(name="avg_npc_242")] [name="塔拉流民"]维恩,快帮我把绳子解了! [character(name="avg_npc_725_1#4$1")] [name="维恩"]我、我怎么帮你?我也被捆着...... [Dialog] [character(fadetime=0)] [character(name="avg_1020_reed2_1#1$1",fadetime=0.5,block=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_cutrope")] [delay(time=1)] [character(name="avg_npc_725_1#4$1")] [name="维恩"]......你是谁? [character(name="avg_1020_reed2_1#1$1")] [name="苇草"]......快走。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopsound(channel="bse")] [stopmusic(fadetime=1)] [Character] [Background(image="34_g4_swamp_n",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [character(name="avg_npc_725_1#2$1")] [name="维恩"]唉,明明没有你什么事,结果害得你跟我们一起逃跑。 [character(name="avg_1020_reed2_1#1$1")] [name="苇草"]......没事,我们甩掉那些人了。 [character(name="avg_npc_242")] [name="塔拉流民"]喂,维恩,收音机呢? [character(name="avg_npc_725_1#1$1")] [name="维恩"]在这儿,应该还能用,就是声音有点小。 [character(name="avg_npc_242")] [name="塔拉流民"]声音小也好,免得被发现。 [character(name="avg_npc_725_1#1$1")] [name="维恩"]唉,你听听消息吧,我去水塘边洗把脸,冷静一下。 [character(name="avg_npc_725_1#1$1")] [name="维恩"]那边的瓦伊凡,你如果觉得危险,可以先走。我给你指个路。 [character(name="avg_1020_reed2_1#1$1")] [name="苇草"]不用......我可以在这里等你们,帮你们放哨。 [character(name="avg_npc_725_1#8$1")] [name="维恩"]......好,谢谢。你真是个好心人。 [Dialog] [musicvolume(volume=0.2, fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(name="avg_npc_725_1#1$1")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [musicvolume(volume=0.4, fadetime=1)] [PlaySound(key="$d_avg_deep_breath", volume=0.5)] [delay(time=1.5)] [name="维恩"](深呼吸) [character(name="avg_npc_725_1#2$1")] [name="维恩"]别紧张,维恩,别紧张。你看不见,你就不会害怕。 [character(name="avg_npc_725_1#1$1")] [name="维恩"]你摸到的不是血,真的不是血,就是沼泽地的泥巴,洗洗就干净了...... [character(name="avg_npc_725_1#2$1")] [characteraction(name="middle", type="shake", power=5, times=40, fadetime=0.2, block=false)] [name="维恩"]......嘶。 [character(name="avg_npc_725_1#6$1")] [name="维恩"]唉。 [musicvolume(volume=0.2, fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [musicvolume(volume=0.4, fadetime=1)] [PlaySound(key="$transmission",volume=1)] [character(name="avg_npc_242")] [name="塔拉流民"]见鬼......喂!这玩意真的还能用? [character] [name="维恩"]......求你小声点!当兵的肯定还没走远! [name="维恩"]多敲两下,再摇一摇! [dialog] [character(name="avg_npc_242")] [PlaySound(key="$d_avg_flapradio", volume=1)] [PlaySound(key="$transmission",volume=1)] [delay(time=1)] [character(name="avg_npc_242",focus=-1)] [name="广播的声音"]......晚九点三十分左右...... [character(name="avg_npc_242")] [name="塔拉流民"]行了。 [dialog] [character] [name="广播的声音"]特伦特郡附近聚落发生纵火事件......手法与深池叛乱分子相似...... [name="广播的声音"]......嫌疑人三名,仍在逃跑中...... [name="广播的声音"]如有......深池叛乱分子线索,隐瞒不报者......视为与叛乱分子同罪...... [name="广播的声音"]......再次警告......熄火钟响后,禁止外出。矿场、工厂以外地区,禁止一切灯火...... [name="广播的声音"]杜绝......一切与叛乱者勾结的活动...... [dialog] [delay(time=1)] [character(name="avg_npc_242")] [PlaySound(key="$d_avg_flapradio", volume=1)] [delay(time=1)] [character(name="avg_npc_242",focus=-1)] [PlaySound(key="$transmission",volume=1)] [name="广播的声音"](无信号的杂音) [character(name="avg_npc_242")] [name="塔拉流民"]*塔拉粗口*。晚九点一过,真没有其他广播了。 [character(name="avg_npc_242")] [name="塔拉流民"]这都是*塔拉粗口*的什么规矩? [character(name="avg_1020_reed2_1#1$1")] [name="苇草"]...... [character(name="avg_npc_242")] [name="塔拉流民"]......不好意思。我用塔拉语说脏话,你听得懂? [character(name="avg_1020_reed2_1#2$1")] [name="苇草"]嗯......但没事。 [character(name="avg_npc_242")] [name="塔拉流民"]...... [character(name="avg_npc_242")] [name="塔拉流民"]还是不好意思。把你这个外人卷进来了。 [character(name="avg_1020_reed2_1#2$1")] [name="苇草"]没关系......塔拉人,在哪里都是一样的。 [character(name="avg_1020_reed2_1#2$1")] [name="苇草"]以前,我也来过石高原野。不过,那时候还没有熄火钟的规定。 [character(name="avg_npc_242")] [name="塔拉流民"]哎,那你应该是住在移动城市上面的人吧? [character(name="avg_npc_242")] [name="塔拉流民"]这个敲钟的规矩,本来也有许多年啦,只有荒野上才听得到,用来管着那些半夜偷偷钻进什么伯爵什么子爵的猎场打猎的人。 [character(name="avg_npc_242")] [name="塔拉流民"]钟声一响,我们就把灯熄了,火也灭了。这时候荒野上如果有人点火把驱赶野兽,隔着老远就能看得清清楚楚。 [character(name="avg_npc_242")] [name="塔拉流民"]只是新规定变严了,才有今天这样的麻烦事。那些半夜巡逻的家伙,在街上看到一个就抓一个。 [dialog] [character] [delay(time=1)] [Dialog] [charslot(slot = "left", name = "avg_npc_242")] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "right", name = "avg_npc_725_1#1$1",posfrom = "200,0", posto = "0,0",duration = 1,isblock=false)] [delay(time=1.5)] [character(name="avg_npc_242",name2="avg_npc_725_1#1$1",focus=1)] [name="塔拉流民"]哎,维恩,你冷静啦? [character(name="avg_npc_242",name2="avg_npc_725_1#1$1",focus=2)] [name="维恩"]算是吧...... [character(name="avg_npc_725_1#5$1")] [name="维恩"]......呃,我们的药呢?是不是一点没剩下? [character(name="avg_npc_242")] [name="塔拉流民"]你说呢? [character(name="avg_npc_725_1#2$1")] [name="维恩"]......唉。可惜了我的钢笔,现在我连账都没法记了。 [character(name="avg_npc_242")] [name="塔拉流民"]咱们就是去抢的,你就不该想着拿自己的东西去抵。 [character(name="avg_npc_725_1#1$1")] [name="维恩"]咱们出来多少天了? [character(name="avg_npc_242")] [name="塔拉流民"]要是还没过午夜,这是第十二天。 [character(name="avg_npc_725_1#6$1")] [name="维恩"]好吧。十二天了,咱们根本没走多远。我总觉得要是天气放晴,我还能看见村子的炊烟。 [character(name="avg_npc_725_1#6$1")] [name="维恩"]我们就这么被当兵的追着,在这一带兜圈子...... [character(name="avg_npc_725_1#2$1")] [name="维恩"]你说,我们真的能逃出去吗? [character(name="avg_1020_reed2_1#1$1")] [name="苇草"]......你们遇到什么事了? [character(name="avg_npc_725_1#1$1")] [name="维恩"]...... [character(name="avg_npc_725_1#1$1")] [name="维恩"]我们跟巡逻队起了点冲突,被通缉了。 [character(name="avg_npc_242")] [name="塔拉流民"]维恩! [character(name="avg_npc_725_1#1$1")] [name="维恩"]让我说吧,费加尔,我感觉得出来,这位女士是个好心人。 [character(name="avg_npc_725_1#1$1")] [name="维恩"]当时巡逻队来我们这里抓人,把犯过事的人都叫出来了。然后他们动手打人,我们就打回去了...... [character(name="avg_npc_242")] [name="塔拉流民"]你没打,维恩。别给自己邀功。 [character(name="avg_npc_725_1#6$1")] [name="维恩"]呃,好吧。 [character(name="avg_npc_725_1#1$1")] [name="维恩"]其实我们也没犯多大事,有家人交不上税金跑了,巡逻队揪着他们的亲戚问情况。费加尔是酿了点自己喝的酒,我是卖东西的手续不齐。 [character(name="avg_npc_725_1#1$1")] [name="维恩"]唉,以往大家都是老老实实认错的,那天没忍住。 [character(name="avg_npc_725_1#1$1")] [name="维恩"]跟巡逻队打起来之后,跑出来的也不止我们两个。我们有十几个人,但凡那天被当兵的叫到名字的,都一起跑了。 [character(name="avg_npc_725_1#1$1")] [name="维恩"]一旦那些当兵的想抓人,谁都逃不掉。我们靠一张嘴说自己清白,他们是不会信的。 [character(name="avg_1020_reed2_1#6$1")] [name="苇草"]你们打死了人? [character(name="avg_npc_725_1#1$1")] [name="维恩"]...... [character(name="avg_npc_242")] [name="塔拉流民"]是,我们干倒了两个,一个是一开始趁他们没防备用锄头砸倒的,另一个是混战里趁机放倒的。 [character(name="avg_npc_242")] [name="塔拉流民"]可惜,还是让剩下那个跑了,不然当兵的哪知道我们干了什么事。 [character(name="avg_npc_725_1#2$1")] [name="维恩"]唉!要是能多一夜的时间逃走,我们都不会这么惨。 [character(name="avg_npc_725_1#6$1")] [name="维恩"]......费加尔,我们有没有可能,去跟当兵的自首?我自己去自首也行。这逃亡的日子我撑不下去了。 [character(name="avg_npc_725_1#6$1")] [name="维恩"]咱们没弄到药,只能看着奥兰的伤口慢慢烂掉,人也......我受不了这个。 [character(name="avg_npc_242")] [name="塔拉流民"]你别想着什么自首,你以为当兵的会给你个痛快? [name="塔拉流民"]才不会。他们会先折磨你,威胁你。 [name="塔拉流民"]你这种人呢,只要两分钟,就会把我们的事情全说出来。 [character(name="avg_npc_725_1#6$1")] [name="维恩"]唉,可咱们没有药,被伤病折磨,不也一样是折磨吗? [character(name="avg_1020_reed2_1#1$1")] [name="苇草"]......你们,很缺药? [character(name="avg_npc_725_1#1$1")] [name="维恩"]哈哈......我们确实是被其他人派来弄点药的,他们还在挺远的地方等着我们呢。 [character(name="avg_npc_725_1#1$1")] [name="维恩"]本来是来买药的,真的。 [character(name="avg_npc_242")] [name="塔拉流民"]但咱们心里都知道,熄火钟一敲,商铺都会关门。我们肯定来不及在钟声响起之前赶到。 [character(name="avg_npc_725_1#2$1")] [name="维恩"]所以我们估计了一下巡逻队的换班时间,呃,砸了药铺的窗户玻璃......我还以为那个时候他们注意不到呢。 [Dialog] [delay(time=1)] [character(name="avg_npc_725_1#6$1")] [name="维恩"]......算啦。 [character(name="avg_npc_725_1#1$1")] [name="维恩"]......你呢,你像是城市里来的,为什么要跑到这么荒凉的地方? [character(name="avg_1020_reed2_1#8$1")] [name="苇草"]......我在找一些东西。 [character(name="avg_1020_reed2_1#1$1")] [name="苇草"]你们,了解“深池”吗? [character(name="avg_npc_242")] [name="塔拉流民"]...... [character(name="avg_npc_725_1#4$1")] [name="维恩"]...... [character(name="avg_1020_reed2_1#3$1")] [name="苇草"]......嗯,我知道了。 [character(name="avg_1020_reed2_1#1$1")] [name="苇草"]止血剂和绷带,我其实带了一些。 [character(name="avg_1020_reed2_1#1$1")] [name="苇草"]维恩先生,我看见你受伤了......处理一下吧。 [character(name="avg_npc_725_1#4$1")] [name="维恩"]唉,被你发现了?其实也不是大事...... [character(name="avg_npc_725_1#1$1")] [name="维恩"]不过,你愿意分我一点药品的话,那就太好了。 [name="维恩"]我们的同伴伤得很重,我想带给他们。 [character(name="avg_npc_725_1#6$1")] [name="维恩"]......呃,被钳兽咬的。 [character(name="avg_1020_reed2_1#1$1")] [name="苇草"]那,我可以跟你们一起...... [dialog] [character(fadetime=0.5)] [delay(time=1.5)] [name="巡逻队队员"]那边!泥巴上有脚印,往那个方向去了! [name="巡逻队队员"]那几个放火的塔拉渣滓!一定在附近! [character(name="avg_npc_725_1#4$1")] [name="维恩"]——快、快躲起来! [character(name="avg_npc_725_1#4$1")] [name="维恩"]有......一整队,半打人,手电往这边照过来了! [character(name="avg_npc_242")] [name="塔拉流民"]快点,弯下腰,这边走!这里的地是实的! [character(name="avg_1020_reed2_1#1$1")] [name="苇草"]没关系的......那些士兵在沼泽地也不敢走得太快。 [character(name="avg_1020_reed2_1#1$1")] [name="苇草"]——嘘。 [dialog] [PlaySound(key="$d_avg_grass", volume=0.9)] [character(fadetime=1.5)] [delay(time=2)] [stopmusic(fadetime=2)] [playsound(key="$d_avg_shallowswalk",volume=0.7, loop=true, channel="swalk")] [character(name="avg_npc_248",name2="avg_npc_248",fadetime=1.5)] [delay(time=3)] [StopSound(channel="swalk", fadetime=1)] [character(fadetime=0.2)] [playMusic(intro="$escape_intro", key="$escape_loop", volume=0.4)] [delay(time=1)] [name="塔拉流民"](维恩,我都能听到你牙齿在打战!) [name="维恩"](我......唔......) [name="苇草"]...... [dialog] 手电向他们照了过来。 苇草握紧手中的长枪,金属不断升温。 [dialog] [delay(time=0.5)] [charslot(slot="left",name="avg_npc_248")] [charslot(slot="right",name="avg_npc_248")] [delay(time=1)] [charslot(slot="middle",name="avg_npc_724_1#6$1",afrom=0,ato=0, action="zoom",poszoom="0.5,0.5",scale=0.8,duration=0,isblock=true,focus="left,right")] [charslot(slot="middle",afrom=0,ato=1,duration=2,isblock=true)] [charslot(slot="middle",afrom=1,ato=1,action="zoom",poszoom="0.5,0.5",scale=0.9,duration=0.2)] [charslot(slot="middle", posfrom = "0,0", posto = "50,0",afrom=1,ato=1,duration=0.2,isblock=true)] [PlaySound(key="$fightgeneral", volume=0.6)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot="right",afrom=1,ato=0,posfrom="0,0",posto="100,0",duration=0.5,isblock=true)] [charslot(slot="middle", posfrom = "50,0", posto = "-50,0",afrom=1,ato=1,duration=0.2,isblock=true)] [PlaySound(key="$d_avg_punch", volume=0.6)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot="left",afrom=1,ato=0,posfrom="0,0",posto="-100,0",duration=0.5,isblock=true)] [charslot(slot="middle", posfrom = "-50,0", posto = "0,0",afrom=1,ato=1,duration=0.2,focus="m")] [charslot(slot="middle",afrom=1,ato=1,action="zoom",poszoom="0.5,0.5",scale=1,duration=0.2)] [delay(time=0.51)] [name="深池士兵?"]嘁!凭什么你们能打手电!看着就来气! [dialog] [character] [charslot] [delay(time=0.51)] [charslot(slot="l",name="avg_npc_248")] [charslot(slot="r",name="avg_npc_248")] [name="巡逻队队员"]深池?! [name="巡逻队队员"]抓住她!她身上一定能挖出情报! [charslot] [charslot(slot="m",name="avg_npc_724_1#6$1")] [name="深池士兵?"]抓我?想都别想! [dialog] [PlaySound(key="$runsand")] [charslot(slot = "m",posfrom = "0,0", posto = "300,0",duration = 0.3,afrom=1,ato=0,isblock=true)] [charslot] [delay(time=1)] [character(name="avg_npc_248",name2="avg_npc_248")] [PlaySound(key="$d_avg_throwmud", volume=1)] [characteraction(name="right", type="shake", power=10, times=100, fadetime=0.5, block=true)] [name="巡逻队队员"]呸!怎么扔泥巴? [character(name="avg_npc_248",name2="avg_npc_248")] [PlaySound(key="$d_avg_throwmud", volume=1)] [characteraction(name="left", type="shake", power=10, times=100, fadetime=0.5, block=true)] [name="巡逻队队员"]唔—— [character(name="avg_npc_242")] [name="塔拉流民"]走,维恩,我们得去帮她!别当胆小鬼! [dialog] [PlaySound(key="$rungeneral", volume=0.9)] [characteraction(name="middle", type="move", xpos=-350, fadetime=1, block=true)] [Character(fadetime=0.5)] [Delay(time=1)] [character(name="avg_npc_725_1#7$1")] [name="维恩"]哎,哎,好...... [dialog] [PlaySound(key="$rungeneral", volume=0.9)] [characteraction(name="middle", type="move", xpos=-350, fadetime=1, block=true)] [Character(fadetime=0.5)] [Delay(time=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [delay(time=1)] [character(name="avg_npc_248",name2="avg_npc_248")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_avg_punch")] [PlaySound(key="$d_avg_punch02")] [PlaySound(key="$fightgeneral", volume=0.6,delay=0.2)] [PlaySound(key="$d_avg_punch02",channel="a",delay=0.3)] [PlaySound(key="$fightgeneral", volume=0.6,delay=0.4)] [CameraShake(duration=0.6, xstrength=12, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=true)] [name="巡逻队队员"]呃——! [Dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [characteraction(name="middle", type="move", ypos=-50, fadetime=2,block=true)] [character(fadetime=0.5)] [delay(time=2)] [character(name="char_empty")] [charslot(slot="m",name="avg_npc_724_1#1$1",duration=0.5,isblock=true)] [name="深池士兵?"]哈,这几个新兵,处理起来不费什么劲。 [charslot(slot="m",name="avg_npc_724_1#1$1")] [name="深池士兵?"]喂,维恩,费加尔!你们到底把事情办成什么样子了?要是我不出来找你们,你们是不是得死在这儿? [charslot] [character(name="avg_npc_725_1#4$1")] [name="维恩"]唉,是啊。多亏了你,捡回一条命。 [character(name="avg_npc_725_1#5$1")] [name="维恩"]我早就跟你说了,这种打砸抢烧的事我可能做不好...... [Dialog] [PlaySound(key="$d_avg_daggerexsheath", volume=1)] [delay(time=1)] [character(name="avg_npc_725_1#4$1")] [name="维恩"]......等等,塞尔蒙,你要干什么?把他们打昏过去就够了,你难道还要全都杀了? [character(name="avg_npc_725_1#4$1")] [name="维恩"]那样的话,咱们身上的罪名得多重?! [character(name="avg_npc_724_1#6$1")] [name="塞尔蒙"]有什么区别?只要他们想抓塔拉人,罪名轻重都无所谓,抓到了人,他们就不会活着放走。 [character(name="avg_npc_725_1#5$1")] [name="维恩"]唉,可是自己心里轻重还是有区别的。 [character(name="avg_npc_724_1#6$1")] [name="塞尔蒙"]胆小鬼。你看好了,我就是要把这些维多利亚的混账—— [character(name="avg_npc_724_1#6$1",focus=-1)] [name="苇草"]......住手。别这么做。 [dialog] [character] [stopmusic(fadetime=2)] [playsound(key="$d_gen_walk_n")] [character(name="avg_1020_reed2_1#7$1",fadetime=1.5)] [delay(time=2)] [character(name="avg_npc_724_1#7$1")] [name="塞尔蒙"]你又是什么人? [playMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.4)] [character(name="avg_1020_reed2_1#2$1")] [name="苇草"]...... [character(name="avg_npc_724_1#6$1")] [name="塞尔蒙"]哈,盯着我干嘛?准备打小报告?试试看啊。 [character(name="avg_1020_reed2_1#7$1")] [name="苇草"]举报?不,你根本不是深池的人。为什么......要穿成这样? [character(name="avg_1020_reed2_1#7$1")] [name="苇草"]为什么要模仿鬼魂部队的做事方法? [character(name="avg_npc_724_1#6$1")] [name="塞尔蒙"]——你凭什么这么说?你很了解深池? [character(name="avg_1020_reed2_1#8$1")] [name="苇草"]...... [character(name="avg_npc_725_1#5$1")] [name="维恩"]呃,冷静点,塞尔蒙。 [name="维恩"]她只是个医生,刚刚跟我们一起逃出来的...... [character(name="avg_npc_725_1#1$1")] [name="维恩"]......我觉得她是个好人。我把我们的事情都告诉她了。 [character(name="avg_npc_725_1#6$1")] [name="维恩"]对,那个,医生......你说跟我们一起去看看伤员的事,还作数吗? [character(name="avg_npc_725_1#6$1")] [name="维恩"]塞尔蒙,你真的得冷静点......我们把事情搞砸了,没拿到药。这位好心的医生说她能帮我们,现在我们只能靠她了。 [character(name="avg_npc_724_1#7$1")] [name="塞尔蒙"]......嘁,我说了不算。是这位医生看起来认识我这身衣服。 [character(name="avg_1020_reed2_1#3$1")] [name="苇草"]...... [character(name="avg_1020_reed2_1#1$1")] [name="苇草"]......抱歉,我不是医生。 [character(name="avg_1020_reed2_1#2$1")] [name="苇草"]但我还是想,试着帮助你们。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [Character] [charslot] [Image]